• New: Account Creation Time to save that nickname! • New: Groups Now you can group up with friends from Steam and play together. • New: In-game Tips The game now shows the most important tips about game mechanics to help new players understand the basic controls. • New: Ping Now you can alert your […]
Today is the day to share the results of the splash art latest poll! If you follow Skydome’s social networks, you know that this past week was your chance to participate and shape the outcome of Groma’s splash art — and to no one’s surprise you are a competitive bunch…
Hey everyone, what’s up? Today we will stick to the reigning kingdom of audio, we leave the land of sound effects and walk into vocalization! Where we still count on the help of our friends from 7Sounds for everything voice acting, from grunts, lines and much more…
Hello everyone, how’s it going? Today we are gonna talk about lighting! Afterwards we’re gonna need your help with choosing which version of the splash art to stick with — if you have yet to join our Discord server, now is the time!
Welcome! Today’s topic will be about sound effects, also known as SFX! One of the few parts of Skydome’s development that is not totally done in-house at Kinship, in this case we have the help of the talented crew from 7Sounds — which by the way also helped us with this very post! Come read and hear!
Welcome you all! Thanks to your help the development of the Forge Commander’s new splash art is going well!
Today we bring some colors to your life as well as to Groma herself! And, we don’t even have to explain why color is like, really important right?
Hello! Today we won’t be having our usual devblog post. Starting today and for the next few days we will be holding an online survey which has the objective of knowing better our current fan base. To know what people like or don’t like help us develop stuff that’s interesting to them. It also helps us understand the best approach to get the game to the market.
Hello you all! Today we’re gonna be updating you on the development of Groma’s splash art! Last week it was decided *by you* that we should keep working on #TeamB’s thumb. Today we will be talking about the step we call lines, which is where we draw lots of details adding definition to the image. Come on in!